Friday, November 20, 2009

Game team models









These are all super low poly models. :) Made for my awesome game, legend of the steam yard. They are meant to look very boxy so smoothing groups are used sparingly here. Our color palette is inspired by He-Man and the masters of the universe, as well as other horrible cheesy 80's cartoons.

Thursday, November 19, 2009

Zombie Chicken













Storyboard assignment from a few weeks ago. I got a pretty good grade on it. The biggest critique the instructor gave me was to finish my drawings overall- I agree with him. I think I rushed this to much. I don't like the ending either. I wish I had spent more time on it.

Look 'n feel


Long way to go on this one too. At least I got most of the colors blocked in. Lots of help from Peter on nailing the colors. Blocked stuff in with hard brushes and the polygonal lasso tool.

Wolf design




Still have a long way to go. I'm bad at making up my mind.

Friday, November 13, 2009

Tuesday, November 10, 2009

Just a little render



Skinning? Check! Textures? Sort of. Here's what I have to do:

1. Figure out how to get normals out of zbrush so they look good.
2. Re do the hands.
3. Make hair not look like it's made of chrome.
4. Finish the textures.
5. Figure out how to work DOF in maya so that it looks good.
6. Re-do the lights to make them look like florescents. Actually re-do a huge part of the lighting so it's not so dark. I think making the walks not that dark shade of blue would help.
7. Make maya SSS skin look good w/more sub dermal maps.

Monday, November 2, 2009

GATTAI! Animations

Here are some animations for my awesome game team. I've been working on modeling the main character's interchangeable parts as well as the animations. Obviously all of this (even texture) is a major WIP but the team needed something for the presentation so I brought it up to a level of semi-polish. I have other parts modeled too, but I used all the same ones for the presentation. No bumps or normals yet, just diffuse. Animations need work; it's so hard to animate for interchangeable parts! A fun challenge though. I liked animating the thriller dance even though I (obviously) need to make a second pass on all the animations; I haven't touched the splines very much. I got up and danced thriller a little bit, and it really helped me to animate better.

I find working on game team stuff much more enjoyable than projects class, mostly because my team is more fun than my professors. I guess professors aren't supposed to be fun though.











Sunday, November 1, 2009

Happy birthday sinclaire


Sinclaire, my older sister, is turning 23 tomorrow. This is for her, it's a painting of her two cats. Happy birthday sinclaire.