Thursday, April 9, 2009

Flash cycles






Flash-tastic! I need to get better at this flash thing. I'm slowly making progress, one cycle at a time.

Monday, April 6, 2009

Comicon was AWESOME

So I went to comicon and I met some amazing artsits. One of my favorites was Raven Mimura, a freelance illustrator who does a lot of DnD art. I was very impressed by his beholders and his sense of color. He gave me some great feedback on my sketchbook too.

http://www.ravenmimura.com/index.php

He's drawn some of the more well known beholder artworks- if you google 'beholder' many of the images that pop up are his.



Stephen Silver was at comicon as well. I got to look at some of the stuff at his booth and it just blew me away. He did character designs for many mainstream cartoons, and his drawings were just amazing. I loved it!

http://www.silvertoons.com/

Augie Pagan's stuff also really impressed me. I was tempted to buy some of his prints but then I realized I was broke! Here's his blog:

http://theaugblog.blogspot.com/



I absolutely adore how expressive and colorful his stuff was. Delicious!

There were also some less than impressive artsits there. I got a chance to look at Frank Cho's artbooks, and the one thing that stood out was that every woman he draws looks exactly the same. He's default drawing the same person, over and over again, in different poses with different hair styles.

http://www.libertymeadows.com/



I can spot so many anatomical errors in his stuff. It's pretty scary. I feel bad bashing on Frank Cho, considering he was a guest of honor and since he's worked in the comic industry for so long and can render things a hell of a lot better than I can. Still, I gotta say I'm grateful for life drawing and the education I'm getting.

Wednesday, April 1, 2009

Sketchdump!

Some life drawings, some doodles, some stuff for my game. Seems like I draw a lot of portriats, haha. All done within the last couple of weeks- except for some of the doodles with Aspen (the pixie) in 'em. I uploaded those since my DnD group doesn't know what she looks like. Those are from around midterm time. Take a looksee!










Byaaaaaaahhhhh it's almost finals week D:

Tuesday, March 31, 2009

Some WIP's



Some stuff for character design, some stuff for my upcoming game. I'm trying to get better at painting... I need more practice. Lots and lots of practice. I've been painting for a little more than a year now (first time in my tone/color/composition class) and I think I have improved since then- but I still have a long way to go. I'm very much a line thinker and not so much a value thinker, so I gotta work on painting and value. On Lure I need to fix her hair so it looks like hair and not blobs, and render her so her face doesn't look like a giant 5'oclock shadow. She also needs *real* shoulders and her eyes need work. I also need to fix the line art errors on Betsy before painting but that shouldn't take long. Thoughts, crits, or whatever else welcome.

Lighting fun time



Just messing around with custom shaders- I'm trying to get more of a cartoony render, sort of like tf2's lighting setup. Any thoughts? Also here's a first pass texture- I still need to work on the fur a ton.

The shader I used is Xoliul's, found on the game-artist forums. It has a bunch of features I haven't even messed with yet.

Sunday, March 29, 2009

Spring break animation

The game I'm working on next year, "Lure of the Abyss" takes place underwater- so I did some quick concept animations of stuff swimming. One of the biped animations I did as a diver swims - just kicking their feet- it feels stiff and kinda gross, I don't like the motion. The second attempt turned out better I think, more fluidity in the motion. I made the biped swim more like a dolphin than a diver.

The last one is a for fun jellyfish biped. It was really hard to get the right motion but I enjoyed doing it none the less.

I want to be an animator, so any feedback you guys have is much appreciated.





Monday, March 23, 2009

BFA and Masters CS

Drew two more today- they need a lot of love, especially BFA guy. Really not digging him right now. Any suggestions? I'm trying to get these done as fast as I possibly can, so I only put in like 3-4 hours each on these things. D:



Current stuff for Kati

So my boss, Kati asked us to draw stuff for the new student orientation to market the 'pen to the incoming freshers. I decided to draw characters for each program... Here's what I got so far. They're really really WIP, and all I have to show is RTIS and CE. I have sketches for the others but they're nowhere near any stage of finished. I decided to stray away from my usual way of drawing stuff to push the cartoonyness. I had a lot of fun with 'em. Let's hope I can finish these and get the BFA/MS/BAGD/BSGD done before the end of break.

Oh and btw- feel free to crit the hell out of these since they're still quite wip and suck a lot. I should add some straps for the engineer's goggles and maybe give her something to hold in that hand of hers... any other suggestions?


Sunday, March 22, 2009

JEBBUHDAIUH



He's so manly! Modeling him in 3D has been a blast. Maybe I'll post some renders later of my WIP. So far he's been modeled, rigged, and has a base texture. I'm working on his first pass animation now- let's hope it turns out well, since animation is what I want to do once I get out of school.

This is my first post!


So, to kick things off, I figured I'd show you all how I drew about a year before going to art school. Yes, I sucked really bad, and I still suck pretty bad now- but the improvements I've made are remarkable. Just wait and see, if I can come as far as I have in two years, I'll be really good by the time I get out of school!

Or at least, I hope I will.