Saturday, February 27, 2010

New Website

Hey guys,

I have a new portfolio website.

http://bryannalindsey.com/


Please check it out and leave me some feedback. It would help a lot!

Thanks guys! :)

Wednesday, February 24, 2010

Friday, February 19, 2010

Monkey model progress



The model is getting close to completion. I want to re-do his sculpt and get better anatomy on his normal map. Also his diffuse needs work and he needs his fur tufts.

Animation Progress

Remember those thumbnails I posed earlier? Well, here's the progress I've made on my first dialouge test.

Blocking from blindsey on Vimeo.



Stage one, blocking. Here's where I took my thumbnails and turned them into keyframes. Still in stepped keys.

Blocking Plus from blindsey on Vimeo.



Stage two, blocking plus. Here I added more breakdowns and started to work on splines. Still needs polish of course.

Prjs 300

My PRJ 300 video from blindsey on Vimeo.



Never posted this. Figured I should.

Monday, February 15, 2010

Doodles and drawings







Doodles I did while at the greyhound station. Some are from imagination, but a lot of the faces/posed people were doodles based on real people.

Monkey King- Rig, model, texture progress





Cool. I'm getting closer! :) Here's what I have done in the last two weeks:

-The rig has a completed FK spine, IK feet and FK arms. The legs/feet have a reverse foot control with custom attributes I set up in Hypershade. I don't want to put an IK on the spine or the arms. I perfer FK for animating these since it gives me more control with the pose.
-Diffuse map.
-Normal map.
-More details on the model.

Here's what I have left to do:

-Tweak diffuse map on the character, and texture his skirt/costume.
-Add finger controls.
-Make a face rig with face controls.
-Speculiar map.
-More fur tufts w/alpha channels to make him look more hairy.

Tuesday, February 2, 2010

Wednesday, January 27, 2010

Ani thumbs







You know, the good stuff. Just some thumbnails.

Thursday, January 21, 2010

Wednesday, January 20, 2010

Ani 350- Pose assignment




Some poses I did for ani 350. Mental ray kept trying to eat my renders while making these- but they turned out ok I think. I would like to add a baby to the one with the stroller. I got some great feedback in class on how to improve these.

Monday, January 18, 2010

Monkey- low poly


Had to be under 1000 tris. I will do some cleanup on him later- I could save tris in the knees if I made them triangle joints instead of using 3 edge loops to do it. :> Good enough for now though.

Sunday, January 17, 2010

Cut protogami animations





I'm not uploading all the animations I did since some of them were really terrible. These two characters got cut from the game entierly. I did the model, rig and animation on them. :)

Drawing-A-day: Week 1








From now on I think I'll just do a sketch dump every Sunday.

I think week 1 turned out okay. I still need to work on getting out of my comfort zone. It's just traditional media is so conveinent and portable, and whenever I am in front of a PC I want to do 3D work. Which, hopefully, I will upload to this blog soon.

Saturday, January 16, 2010

Protogami Trailer



This was a game I worked on for one semester sophmore year. I was one of two artists along with Sarah Grissom. I was the primary 3D artist while Grissom did designs and textures. There were a few more models in there that didn't make it into the final game, including an origami cat and a origami spider, which had their own rigs/animations.

Thursday, January 14, 2010

Drawing-a-Day: 3


I know, I didn't post yesterday. I did some studies but didn't scan them in.

Today I did my usual doodling on a tablet instead of in my sketchbook. I'm not good at all with my tablet/digital work. Hooray for working outside of your comfort zone!

Also, the kid in the top left is wearing a tanuki (racoon) suit per super mario bros 3.

Wednesday, January 13, 2010

Ani 350- In class poses


In class poses- 10 minutes each. We did these from thumbnails we drew in class. Good practice!

Tuesday, January 12, 2010

Drawing-A-Day: 2

It's not a drawing, I know. I wanted to do a pose study. This rig was made by Suzanne Kauffman and is (c) Digipen I think. It's called the larz rig. I spent half an hour on the pose and ten minnutes figuring out camrea angles/rendering things. I did it in maya 2010.

Monday, January 11, 2010

Drawing-A-Day: what a cool idea

So one of my favouite artists on one of my favorite forums, the penny arcade artist's corner, made this inspiring thread. Basically, the idea is that you will draw each day in 2010 working towards a specific goal outside of your normal drawing routine. So, you can't post a drawing for the drawing-a-day challenge that is for something else (school, work ect.) It's for you and only for you so that you can get better as an artist. Beavertron's daily drawing blog can be found here, if you want to see some inspiration.

Here are my goals for the drawing-a-day 2010 challenge:

1. Draw something/do a 3D peice for the challenge every day. At least once a month do an animation to improve.
2. Work ouside of my comfort zone. Try new traditional and digital techniques and draw differnt things.
3. Work on strong poses and strong lines of action. I want to do animations, right?
4. Work on solid drawing. Solid drawing I still struggle with. Make drawings that make sense.
5. Get better at strong value. I still struggle with value a lot.

Here's some stuff I did today, to start off. I haven't used toned paper in a while. Getting out of my comfort zone is hard.


Some boxy monsters. Still in my comfort zone. At least I broke out the toned paper.


Some not very excellent drawings. Bleh poses. I realized I needed to get back to the basics.


I like the top right pose. The others need love. Good practice though!