Tuesday, May 26, 2009

Updated stuff

The administration wanted more men in the picture, so I changed it. Sorry for the lack of updates, I've been busy with learning various softwares (like unreal and the warcraft editor) so I can teach this summer. I've also got a few models in progress that I'll hopefully be able to post soon!

Friday, May 15, 2009


Poster that hopefully the administration will like.

Expect more within the next couple of days :)

Tuesday, May 5, 2009

Practice stuff!

This is just some practice work I've done recently. Not portfolio worthy at all.

I went to figure drawing for the first time in like... two months yesterday. I am so rusty! Thankfully I have all summer to go to figure drawing; I'm going to go every week I possibly can so I can get better. The above drawing is a 35 minute pose and it has a lot of issues.

The cannon was for a contest on game-artist.net. It's a 90 minute speed texture. The contest involved a unwrapped model that we had to texture in 90 minutes, and then screncap viewport image. Rendering was not allowed. For some reason, the viewport shader made everything shiny. I can assure you my spec map didn't look anything like that, and when I rendered it out on a blinn it looks much better. I didn't end up entering the contest with it since I didn't want to enter something this n00bish- but it was a good experience nonetheless.

Friday, May 1, 2009

More character design work and animation

A couple of character design assignments and my sophomore cg final.

Also, you guys totally have to try max 2010. It's SO AWESOME. YEAH!

Keep watching this blog for regular figure drawing updates. :)