Saturday, October 24, 2009

Storyboards assignment two

This was a collaboration between my amazing boyfriend Kyle and I. He wrote the script and I made an adaptation of it. I changed the ending quite a bit from his original more dark ending, but I really enjoyed working with him.

This is for tom price's storyboard class.

Tuesday, October 20, 2009

More projects stuff

My environment needs love. The lighting sucks. I don't have normal maps, just bumpmaps everywhere. I'd also like to try baking in some AO to make it look darker/more gritty and to save on render time.

This week I completely redid the legs for this model. I tweaked the body and the hands (only spent like an hour tweaking those) and I also compleatly redid the face. I didn't redo the face from scratch, I kept things like the nose, but I spent a good 6 hours reworking it- not counting the time I spent on those ears. It took so long to model those ears, I went through three iterations. I also unwrapped the half of the model before collapsing the two instances into themselves; so I only have a little bit of tweaking to do on the UVW front. I should finish the UVs tonight.

Things I still have to model are the glasses (my first attempt turned out sucky) and possibly a belt for her dress to help show where her hips will be during animation.

Once the UVWs are done I'm going to zbrush some wrinkles onto her face and folds into her dress.

Friday, October 9, 2009


Glass is shiny. Used a tutorial for this, with a lot of my own tweaking and changes. Still not happy with my lighting 8(

Wednesday, October 7, 2009


Not happy with the lighting yet.

More game things

I like the legs the most. The 'clux fepacitor' legs make you go 88 miles per an hour.

Tuesday, October 6, 2009


20 minnute doodle. Doodling is a good way to relieve stress.

Sunday, October 4, 2009

Friday, October 2, 2009

Game team stuff

Doop dee doop doop doop. Freelance for the rest of the day. Also, chun's homework.