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I've been experimenting with getting a more
cartoony feel for monkey. A lot of this I'm trying to pull off with the
shader. I really like the way
rim lighting looks on him; I think I
prefer it to an inky outline.
I made a few small modifications to his
blinn texture to get this. I took a
maya toon rimlight shader and fed it's transparency into the
blinns speculairity. I also averaged the diffuse of my painted texture into the
cel shading- I averaged it 2 parts painted texture to one part
cel shading. I think it gives monkey a nice feel. The transparency on the
toon shader has the added effect of softening the
cel shading's edges. The normals are connected to the
blinn as one might expect them to. I did soften their value a little, but I didn't want them to completely go away.