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I made a few small modifications to his blinn texture to get this. I took a maya toon rimlight shader and fed it's transparency into the blinns speculairity. I also averaged the diffuse of my painted texture into the cel shading- I averaged it 2 parts painted texture to one part cel shading. I think it gives monkey a nice feel. The transparency on the toon shader has the added effect of softening the cel shading's edges. The normals are connected to the blinn as one might expect them to. I did soften their value a little, but I didn't want them to completely go away.
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