Tuesday, December 28, 2010
'Hookshot' animation
Sunday, December 26, 2010
Thursday, December 23, 2010
Paintings 'n things
Tuesday, December 21, 2010
Traditional animations
Tuesday, December 14, 2010
Super cool! My animation got featured!
Monday, December 13, 2010
Zen's walk and run
Zen-Walk, 1st playable vers. from blindsey on Vimeo.
Zen- Run, 1st playable vers. from blindsey on Vimeo.
Drawings 'n doodles
Sunday, December 12, 2010
Push blocking plus- WIP
Push- blocking plus from blindsey on Vimeo.
Thursday, December 9, 2010
Sunday, December 5, 2010
WIP- Push blocking
WIP Push blocking from blindsey on Vimeo.
Friday, December 3, 2010
WIP- Owl pan
Owl WIP- color block from blindsey on Vimeo.
Tuesday, November 30, 2010
Monster in the mirror progress
Sunday, November 21, 2010
Friday, November 19, 2010
Owls- drawing them is a hoot.
Monday, November 15, 2010
wip- dog walk
WIP- dog walk block plus from blindsey on Vimeo.
Thursday, November 11, 2010
Monday, November 8, 2010
Artist's block? NO WAY!
Friday, November 5, 2010
Industrial concept
Thursday, November 4, 2010
Game animations
Thursday, October 28, 2010
Friday, October 22, 2010
Tuesday, October 19, 2010
FP- Run polish
FP- Run Polish from blindsey on Vimeo.
Sunday, October 17, 2010
Axolotl
Axolotl from blindsey on Vimeo.
I painted this in photo shop and keyframed stuff in after effects. These little guys are creepy.
FP- Hammer attack 1st pass
FP- Hammer attack- 1st pass from blindsey on Vimeo.
Monday, October 11, 2010
Kicks- planning, research
Futurepoly- Run
FP- Run from blindsey on Vimeo.
I made some revisions after talking to my instructor, chris. I think it still needs work.
Friday, September 17, 2010
Thursday, September 16, 2010
Monster in the mirror WIP
Tuesday, September 14, 2010
Simple idle wip
Futurepoly Idle WIP from blindsey on Vimeo.
Idle I made in class at futurepoly. It has a simple flourish near the end.
Monday, September 13, 2010
New demo reel
Demo Reel summer 2010 from blindsey on Vimeo.
I updated my demo reel with animations from Exato. Check it out.
Saturday, April 24, 2010
Monkey render
Wednesday, April 21, 2010
SC3 Block plus
SC3 Block plus from blindsey on Vimeo.
Monday, April 12, 2010
Monkey progress
Monkey- Block plus finish from blindsey on Vimeo.
Animation block plus is about done. There's some weirdness with his head I need to fix. I also have to make a moving hold at the end. Once that's done I will start refining my arcs and editing my splines in polish.
Friday, April 9, 2010
SC 2 Ani 350
SC2 Render from blindsey on Vimeo.
SC2 Blocking from blindsey on Vimeo.
SC2 Vid ref from blindsey on Vimeo.
SC3 Planning
SC3 Vid Ref 1 from blindsey on Vimeo.
Long shot vid ref, so I can get in the body mechanics.
SC3 vid ref 2 from blindsey on Vimeo.
Close up vid ref for better face/expressions.
Thursday, April 1, 2010
Monkey Animation progress
Monkey Blocking Plus from blindsey on Vimeo.
Video Ref from blindsey on Vimeo.
Just got into blocking plus with this. Still working on blocking plus. Hopefully refinement will soon follow.
Thursday, March 18, 2010
Sexy beast
Friday, March 5, 2010
Fun times with rimlight
I made a few small modifications to his blinn texture to get this. I took a maya toon rimlight shader and fed it's transparency into the blinns speculairity. I also averaged the diffuse of my painted texture into the cel shading- I averaged it 2 parts painted texture to one part cel shading. I think it gives monkey a nice feel. The transparency on the toon shader has the added effect of softening the cel shading's edges. The normals are connected to the blinn as one might expect them to. I did soften their value a little, but I didn't want them to completely go away.
Tuesday, March 2, 2010
Updated monkey
Saturday, February 27, 2010
New Website
I have a new portfolio website.
http://bryannalindsey.com/
Please check it out and leave me some feedback. It would help a lot!
Thanks guys! :)
Wednesday, February 24, 2010
Friday, February 19, 2010
Monkey model progress
The model is getting close to completion. I want to re-do his sculpt and get better anatomy on his normal map. Also his diffuse needs work and he needs his fur tufts.
Animation Progress
Blocking from blindsey on Vimeo.
Stage one, blocking. Here's where I took my thumbnails and turned them into keyframes. Still in stepped keys.
Blocking Plus from blindsey on Vimeo.
Stage two, blocking plus. Here I added more breakdowns and started to work on splines. Still needs polish of course.
Monday, February 15, 2010
Doodles and drawings
Doodles I did while at the greyhound station. Some are from imagination, but a lot of the faces/posed people were doodles based on real people.
Monkey King- Rig, model, texture progress
Cool. I'm getting closer! :) Here's what I have done in the last two weeks:
-The rig has a completed FK spine, IK feet and FK arms. The legs/feet have a reverse foot control with custom attributes I set up in Hypershade. I don't want to put an IK on the spine or the arms. I perfer FK for animating these since it gives me more control with the pose.
-Diffuse map.
-Normal map.
-More details on the model.
Here's what I have left to do:
-Tweak diffuse map on the character, and texture his skirt/costume.
-Add finger controls.
-Make a face rig with face controls.
-Speculiar map.
-More fur tufts w/alpha channels to make him look more hairy.