Sunday, March 29, 2009

Spring break animation

The game I'm working on next year, "Lure of the Abyss" takes place underwater- so I did some quick concept animations of stuff swimming. One of the biped animations I did as a diver swims - just kicking their feet- it feels stiff and kinda gross, I don't like the motion. The second attempt turned out better I think, more fluidity in the motion. I made the biped swim more like a dolphin than a diver.

The last one is a for fun jellyfish biped. It was really hard to get the right motion but I enjoyed doing it none the less.

I want to be an animator, so any feedback you guys have is much appreciated.


  1. I think that what makes it so "stiff" and weird looking is that the pelvis seems glued into place. Maybe if it moved more with the body, and in turn moved the position of the legs?

  2. Haha, I tried moving that, but it was quite difficult to get the pelvis to move. I think I should ask Adam, since he knows more about biped than I do. Thanks though, that helps a lot and is much appreciated!

    I talked to one of my game designer and he liked the more dolphin esque movement so we might end up going with something like that :) I still have to run it by everyone else though.