The game I'm working on next year, "Lure of the Abyss" takes place underwater- so I did some quick concept animations of stuff swimming. One of the biped animations I did as a diver swims - just kicking their feet- it feels stiff and kinda gross, I don't like the motion. The second attempt turned out better I think, more fluidity in the motion. I made the biped swim more like a dolphin than a diver.
The last one is a for fun jellyfish biped. It was really hard to get the right motion but I enjoyed doing it none the less.
I want to be an animator, so any feedback you guys have is much appreciated.